David Vandergraff wants to be a good man. He goes to church every Sunday, keeps his lawn trim and green, and loves his wife and kids more than anything. Unfortunately, being a dark wizard isn’t a choice.
Eleven years ago, David’s secret second family went missing. When his two lost children are finally found, he learns they suffered years of unthinkable abuse. Ready to make things right, David brings the kids home even though it could mean losing the wife he can’t imagine living without.
Keeping his life together becomes harder when the new children claim to be dark wizards. David believes they use this fantasy to cope with their trauma. Until, David’s wife admits a secret of her own—she is a dark wizard too, as is David, and all of their children.
Now, David must parent two hurting children from a dark world he doesn’t understand and keep his family from falling apart. All while dealing with the realization that everyone he loves, including himself, may be evil.
An ornate yet dark fantasy, with echoes of Mervyn Peake, Robin Hobb and Jon Courtenay Grimwood. An original and beautifully imagined world, populated by unforgettable characters.
Lucien de Fontein has grown up different. One of the mysterious and misshapen Orfano who appear around the Kingdom of Landfall, he is a talented fighter yet constantly lonely, tormented by his deformity, and well aware that he is a mere pawn in a political game. Ruled by an insane King and the venomous Majordomo, it is a world where corruption and decay are deeply rooted - but to a degree Lucien never dreams possible when he first discovers the plight of the 'insane' women kept in the haunting Sanatoria.
Told in a continuous narrative interspersed with flashbacks we see Lucien grow up under the care of his tutors. We watch him forced through rigorous Testings, and fall in love, set against his yearning to discover where he comes from, and how his fate is tied to that of every one of the deformed Orfano in the Kingdom, and of the eerie Sanatoria itself.
In the last
few years, pixelated games seem to have made a pretty strong comeback, much to
the delight of older gamers, who fondly remember the 8/16-bit gems of ages
past. And yet, even in the middle of this pixel revolution, the name RPG Maker still seems to carry a
negative connotation strong enough to keep many potential players at bay. This is where To the Moon comes in.
Made by Freebird Games, To the Moon is pretty
much a story-driven game. Truth be told, the gameplay is very simple, and it
consists of walking around in a 2D world looking for objects and talking to
characters, which…sounds like every RPG ever. However, save for a humorous
moment near the start of the game, there is no battling in here.
Centuries after the disastrous War of the Necromancers, the Nabatorians, aligned with the evil necromancers of Sdis, mount an invasion of the Empire. Luk, a soldier, and Ga-Nor, a Northern barbarian, are thrown together as they attempt to escape the Nabatorian hordes and find their way back to their comrades.
Gray and Layan are a married couple, master thieves who are hiding out and trying to escape their former gang. They hope to evade the bounty hunters that hound them and retire to a faraway land in peace.
Tia is a powerful dark sorceress and one of The Damned—a group trying to take over the world and using the Nabatorian invasion as a diversion.
Unfortunately, for Gray and Layan, they unwittingly hold the key to a powerful magical weapon that could bring The Damned back to power.
Hounded by the killers on their trail and by the fearsome creatures sent by The Damned, Gray and Layan are aided by Luk and Ga-Nor—and Harold, the hero of The Chronicles of Siala. Realizing what’s at stake they decide that, against all odds, they must stop The Damned.
Chasers of the Wind is the first book in a new series from internationally bestselling author Alexey Pehov.